How to do Mobile Marketing ?
Mobile marketing is a multi-channel online marketing technique focused at reaching a specific audience on their smartphones, feature phones, tablets, or any other related devices through websites, E-mail, SMS and MMS, social media, or mobile applications. Mobile marketing can provide customers with time and location sensitive, personalized information that promotes goods, services, appointment reminders and ideas. In a more theoretical manner, academic Andreas Kaplan defines mobile marketing as "any marketing activity conducted through a ubiquitous network to which consumers are constantly connected using a personal mobile device". SMS marketing Marketing through cellphones' SMS became increasingly popular in the early 2000s in Europe and some parts of Asia when businesses started to collect mobile phone numbers and send off wanted content. On average, SMS messages have a 98% open rate, and are read within 3 minutes, making it highly effective at reaching recipients quickly. Over the past few years SMS marketing has become a legitimate advertising channel in some parts of the world. This is because unlike email over the public internet, the carriers who police their own networks have set guidelines and best practices for the mobile media industry. The IAB and the Mobile Marketing Association, as well, have established guidelines and are evangelizing the use of the mobile channel for marketers. While this has been fruitful in developed regions such as North America, Western Europe and some other countries, mobile SPAM messages remain an issue in many other parts of the world, partly due to the carriers selling their member databases to third parties. In India, however, government's efforts of creating National Do Not all Registry have helped cellphone users to stop SMS advertisements by sending a simple SMS or calling 1909. Mobile marketing approaches through SMS has expanded rapidly in Europe and Asia as a new channel to reach the consumer. SMS initially received negative media coverage in many parts of Europe for being a new form of spam as some advertisers purchased lists and sent unsolicited content to consumer's phones, however, as guidelines are put in place by the mobile operators, SMS has become the most popular branch of the Mobile Marketing industry with several 100 million advertising SMS sent out every month in Europe alone. This is thanks in part to SMS messages being hardware agnostic—they can be delivered to practically any mobile phone, smartphone or feature phone and accessed without a Wi-Fi or mobile data connection. This is important to note since there are over 5 billion unique mobile phone subscribers worldwide in 2017, which is about 66% of the world population. SMS marketing has both inbound and outbound marketing strategies. Inbound marketing focuses on lead generation, and outbound marketing focuses on sending messages for sales, promotions, contests, donations, television program voting, appointment and event reminders. There are 5 key components to SMS marketing: sender ID, message size, content structure, spam compliance, and message delivery.
Sender
ID
A sender ID is the name or number that
identifies who the sender is. For commercial purposes, virtual numbers, short
codes, and custom names are most commonly used and can be leased through bulk
SMS providers.
Shared Virtual Numbers
As the name implies, shared virtual
numbers are shared by many different senders. They're usually free, but they
can't receive SMS replies, and the number changes from time to time without
notice or consent. Senders may have different shared virtual numbers on
different days, which may make it confusing or untrustworthy for recipients
depending on the context. For example, shared virtual numbers may be suitable
for 2 factor authentication text messages, as recipients are often expecting
these text messages, which are often triggered by actions that the recipients
make. But for text messages that the recipient isn't expecting, like a sales
promotion, a dedicated virtual number may be preferred.
Dedicated Virtual Numbers
To avoid sharing numbers with other
senders, and for brand recognition and number consistency, leasing a dedicated
virtual number, which are also known as a long code or long number, is a viable
option. Unlike a shared number, it can receive SMS replies. Senders can choose
from a list of available dedicated virtual numbers from a bulk SMS
provider. Prices for dedicated virtual numbers can vary. Some numbers, often
called Gold numbers, are more easy to recognise, and therefore more
expensive to lease. Senders may also get creative and choose a vanity number.
These numbers spell out a word using the keypad, like +1--ANUMBER
Short codes
Short codes offer very similar
features to a dedicated virtual number, but are short mobile numbers that are
usually 5-6 digits. Their length and availability are different in each
and every country. These are usually more expensive and are commonly used by
enterprises and governmental organisations. For mass messaging, short codes are
preferred over a dedicated virtual number because of their higher throughput,
and are great for time-sensitive campaigns and emergencies. In Europe
the first cross-carrier SMS shortcode campaign was run by Txtbomb in 2001 for
an Island Records release, In North America it was the
Labatt Brewing Company in 2002. Over
the past few years mobile short codes have been increasingly popular as a new
channel to communicate to the mobile consumer. Brands have begun to treat the mobile
short code as a mobile domain name allowing the consumer to text message the
brand at an event, in store and off any traditional media.
Custom Sander ID
A custom sender ID, also known as an
alphanumeric sender ID, enables users to set a business name as the sender ID
for one way organisation-to
consumer messages. This is only
supported in certain countries and are up to 11 characters long, and support
uppercase and lowercase ASCII letters and digits 0-9. Senders are not allowed
to use digits only as this would mimic a shortcode or virtual number that they
do not have access to. Reputable
bulk SMS providers will check customer
sender IDs beforehand to make sure senders are not misusing or abusing them.
Message Size
The message size will then determine
the number of SMS messages that are sent, which then determines the amount of
money spent on marketing a
product or service. Not all characters
in a message are the same size.
MMS
MMS mobile marketing can contain a
timed slideshow of images, text, audio and video. This mobile content is delivered
via MMS . Nearly all new phones produced with a color screen are capable of
sending and receiving standard MMS message. Brands are able to both send and
receive rich content through MMS A2P mobile networks to mobile subscribers. In
some networks, brands are also able to sponsor messages that are sent P2P. A
typical MMS message based on the GSM encoding can have up to 1500 characters,
whereas one based on Unicode can have up to 500 characters. Messages that are
longer than the limit are truncated and not concatenated like an SMS. Good
examples of mobile-originated MMS marketing campaigns are Motorola's ongoing
campaigns at House of Blues venues, where the brand allows the consumer to send
their mobile photos to the LED board in real-time as well as blog their images
online.
Push notifications
Push notifications were first
introduced to smartphones by Apple with the Push Notification Service in 2009.
For Android devices, Google developed Android Cloud to Messaging or C2DM in
2010. Google replaced this service with Google Cloud Messaging in 2013.
Commonly referred to as GCM, Google Cloud Messaging served as C2DM's successor,
making improvements to authentication and delivery, new API endpoints and
messaging parameters, and the removal of limitations on API send-rates
and message sizes. It is a message that pops up on a mobile device. It is the
delivery of information from a software application to a computing
device without any request from the client or the user. They look like SMS
notifications but they are reached only the users who installed the app. The
specifications vary for iOS and android users. SMS and push notifications can
be part of a well-developed inbound mobile marketing strategy. According to
mobile marketing company Leanplum, Android sees open rates twice as high as
those on iOS. Android sees open rates of 3.48 percent for push notification,
versus iOS which has open rates of 1.77 percent.
App-based marketing
With
the strong growth in the use of smartphones, app usage has also greatly
increased. The annual number of mobile app downloads over the last few years
has exponentially grown, with hundreds of billions of downloads in 2018, and
the number of downloads expecting to climb by 2022. Therefore, mobile marketers
have increasingly taken advantage of smartphone apps as a marketing resource.
Marketers aim to optimize the visibility of an app in a store, which
will maximize the number of downloads. This practice is called App Store
Optimization. There is a lot of competition in this field as well. However,
just like other services, it is not easy anymore to rule the mobile application
market. Most companies have acknowledged the potential of Mobile Apps to
increase the interaction between a company and its target customers. With the
fast progress and growth of the smartphone market, high-quality Mobile app
development is essential to obtain a strong position in a mobile app store.
Here are several models for APP
marketing,
1. Content embedded mode For the most
part at present, the downloading APP from APP store is free, for APP
development enterprise, need a way to flow to liquidate, implantable
advertising and APP combines content marketing and game characters to seamlessly
integrating user experience, so as to improve advertising hits. With these free
downloading apps, developers use in-app purchases or subscription to profit.
2.
Advertising model advertisement implantation mode is a common marketing mode in
most APP applications. Through Banner ads, consumer announcements, or in-screen
advertising, users will jump to the specified page and display the advertising
content when users click. This model is more intuitive, and can attract
users' attention quickly.
3. User participation mode is mainly applied
to website transplantation and brand APP. The company publishes its own brand
APP to the APP store for users to download, so that users can
intuitively understand the enterprise or product information better. As a
practical tool, this APP brings great convenience to users' life. User
reference mode enables users to have a more intimate experience, so that users
can understand the product, enhance the brand image of the enterprise, and
seize the user's heart.
4. The
shopping website embedded mode is the traditional Internet electric business
offering platforms in the mobile APP, which is convenient for users to browse
commodity information anytime and anywhere, order to purchase and order
tracking. This model has promoted the transformation of traditional
e-commerce enterprises from shopping to mobile Internet channels, which is a
necessary way to use mobile APP for online and offline
interactive development, such as
Amazon, eBay and so on. The above several patterns for the more popular
marketing methods, as for the details while are not mentioned too much, but the
hope can help you to APP marketing have a preliminary understanding, and on the
road more walk more far in the marketing
One
form of in-game mobile advertising is what allows players to actually play. As
a new and effective form of advertising, it allows consumers to try
out the content before they actually
install it. This type of marketing can also really attract the attention of
users like casual players. These advertising blur the lines between game and
advertising, and provide players with a richer experience that allows them to
spend their precious time interacting with advertising
This kind of advertisement is not only
interesting, but also brings some benefits to marketers. As this kind of
in-gaming mobile marketing can create
more effective conversion rates
because they are interactive and have faster conversion speeds than general
advertising. Moreover, games can also
offer a stronger lifetime value. They
measure the quality of the consumer in advance to provide some more in-depth
experience, So this type of advertising can be more effective in improving user
stickiness than advertising channels such as stories and video.
Bluetooth
Bluetooth technology is a wireless
short range digital communication that allows devices to communicate without
the now superseded RS-232 cables.
Proximity systems
Mobile marketing via proximity systems, or
proximity marketing, relies on GSM 03.41 which defines the Short Message
Service - Cell Broadcast. SMS-CB allows messages to be broadcast to all mobile
users in a specified geographical area. In the Philippines, GSM-based proximity
broadcast systems are used by select Govemment Agencies for information
dissemination on Government-run community-based programs to take advantage of
its reach and popularity. It is also used for commercial service known as
Proxima SMS. Bluewater, a super-regional shopping center in the UK, has a
GSM based system supplied by NTL to help its GSM coverage for calls, it also
allows each customer with a mobile phone to be tracked though the center
which shops they go into and for how long. The system enables special offer
texts to be sent to the phone. For example, a retailer could send a mobile text
message to those customers in their database who have opted-in, who happen to
be walking in a mall. That message could say "Save 50%
in the next 5 minutes only when you
purchase from our store." Snacks company, Mondelez Intemational, makers of
Cadbury and Oreo products has committed to exploring proximity-based messaging
citing significant gains in point-of-purchase influence.
Location-based
services
Location-based
services are offered by some cell phone networks as a way to send custom
advertising and other information to cell-phone subscribers based on their
current location. The cell-phone service provider gets the location from a GPS
chip built into the phone, or using radiolocation and trilateration based on
the signal-strength of the closest cell-phone towers. In the United Kingdom,
which launched location-based services in 2003, networks do not use
trilateration: LBS uses a single base station, with a "radius" of
inaccuracy, to determine a phone's location. Some location-based services work
without GPS tracking technique, instead transmitting content between devices
peer-to-peer.
There are various methods for
companies to utilize a device's location.
1. Store locators. Utilizing the location-based
feedback, the nearest store location can be found rapidly by retail clients.
2.Proximity-based
marketing. Companies
can deliver advertisements merely to individuals in the same geographical
location. Location-based services send advertisements prospective customers of
the area who may truly take action on the information.
3.Travel information.
Location-based services can provide
actual time information for the smartphones, such as traffic condition and
weather forecast, then the customers can make the plan.
4. Roadside assistance. In the event of sudden traffic
accidents, the roadside assistance company can develop an app to track the
customer's real-time location without navigation
Ringless
voicemail
The
advancement of mobile technologies has allowed the ability to leave a voice
mail message on a mobile phone without ringing the line. The technology was
pioneered by VOAPP, which used the technology in conjunction with live
operators as a debt collection service. The FCC has ruled that the technology
is compliant with all regulations. CPL expanded on the existing technology to
allow for a completely automated process including the replacement of
live operators with pre recorded messages.
User-controlled
media
Mobile marketing differs from most other forms
of marketing communication in that it is often user initiated message, and
requires the express consent of the consumer to receive future communications.
A call delivered from a server to a user is called a mobile terminated message.
This infrastructure points to a trend set by mobile marketing of consumer
controlled marketing communications. Due to the demands for more user
controlled media, mobile messaging infrastructure providers have responded by
developing architectures that offer applications to operators with more freedom
for the users, as opposed to the network-controlled media. Along with these
advances to user-controlled Mobile Messaging 2.0, blog events throughout the
world have been implemented in order to launch popularity in the latest
advances in mobile technology. In June 2007, Airwide Solutions became the
official sponsor for the Mobile Messaging 2.0 blog that provides the opinions
of many
through the discussion of mobility
with freedom.
GPS plays an important role in
location-based marketing,
Privacy concems
Mobile advertising has become more and
more popular. However, some mobile advertising is sent without a required
permission from the consumer
causing privacy violations. It should
be understood that irrespective of how well advertising messages are designed
and how many additional possibilities they provide, if consumers do not have
confidence that their privacy will be protected, this will hinder their
widespread deployment. But if
the messages originate from a source
where the user is enrolled in a relationship/loyalty program, privacy is not
considered violated and even interruptions can generate goodwill.
The privacy issue became even more
salient as it was before with the arrival of mobile data networks. A number of
important new concerns emerged mainly stemming from the fact that mobile
devices are intimately personal and are always with the user, and four major
concerns can be identified:
mobile spam, personal identification,
location information and wireless security. Aggregate presence of mobile phone
users could be tracked in a
privacy-preserving fashion.
Classification
Kaplan
categorizes mobile marketing along the degree of consumer knowledge and the
trigger of communication into four groups: strangers, groupies, victims, and
patrons. Consumer knowledge can be high or low and according to its degree
organizations can customize their messages to each individual user, similar to
the idea of one-to-one marketing. Regarding the trigger of communication,
Kaplan differentiates between push communication, initiated by the
organization, and pull communication, initiated by the consumer. Within the
first group, organizations broadcast a general message to a large number of
mobile users. Given that the organization cannot know which customers have
ultimately been reached by the message, this group is referred to as
"strangers". Within the second group, customers opt to receive
information but do not identify themselves when doing so. The organizations
therefore does not know which specific clients it is dealing with exactly,
which is why this cohort is called "groupies". In the third group
referred to as "victims", organizations know their customers and can
send them messages and information without first asking permission. The last
group, the "patrons" covers situations where customers actively give
permission to be contacted and provide personal information about themselves,
which allows for one-to-one communication without running the risk of annoying
them.
References
Bibliography: Wikipedia
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